Streamlining learning experiences in game design classrooms
The exact details of this project are under NDA, email me for more details!
Summary
Collaboration features that help students learn by building together
Unity asked us to redesign their education platform for high school classrooms. I led research synthesis and concept direction for classroom collaboration and in-editor support, so students spend less time stuck, and more time making games.
How might we increase the learnability of Unity's education platform to foster collaboration and support for high school students and educators?
Problem
Learning to use Unity is hard, especially in classrooms.
Because of current frustrations, Unity decided to create a new, in-browser game creation engine to increase accessibility in high school classrooms and grow more Unity users long term.
Reflection
Learning about Game Development
01.
Getting familiar with the domain
Jumping into this project, I had little prior knowledge about game development. I got familiar by building mini-games and talking through platforms with my team. To design for specific users, it's important to learn the processes, terminology, and experiences behind them.
02.
Prioritizing collaboration and support
After looking at the key insights, the direction of the solution was clearer. Collaboration and support for students and educators, through peer sharing and help in the editor, became the focus.

Visiting the Unity office with my team! :)

